Pages

Wednesday 24 May 2017

Unit 4 and 5 - Game Production and Evaluation

As you know, at the start of the year I was tasked with creating a game based around Killer Klowns with Unreal Engine 4. Now that the game is complete I am going to evaluate what I have done and compare the final product with my initial ideas and brief.

My Initial Brief and Ideas

At first, I wasn't sure if I would be working in a group or not, so I came up with these ideas on my own.

Idea 1:

Characters - Mike Tobacco, Debbie Stone (protagonists from the movie)
Nameless character/hunter (game protagonist. Player has the option to call them whatever they want.) 

Setting - Crescent Cove Town, California (Location from the film.)

Plot - 28 years after the killer clown incident from the film (2016,) the killer clowns return to the town of Crescent Cove in an attempt to fully destroy everything and everyone there. The protagonist (player) receives a call from two people who claim to have dealt with the killer clowns before, Mike and Debbie. They talk to you about the possibility of another invasion, and ask you to leave your classified location and travel to Crescent Cove.

Gameplay - In the game, the player starts in the town. While there, the player will have to complete tasks from the townsfolk such as defending them from clowns, or fetching a certain item for them. After completing the quests in the town, the player will be able to travel to different areas. Towards the end, the game could become more linear, and the player will be guided to boss battles etc. The player can enter the police station to refill on ammo, and any of the shops in the town to get health.

The game will be played in third person, and will use the standard PC controls (WASD, space, shift etc.) Or it will be played from a top-down perspective and will control like an ARPG game (mouse to move and target enemies etc.)

Things I Will Need For The Game

Models
  • Townsfolk
  • Clowns
  • Weapons (Crossbow, pistol)
  • Cars
  • Houses
  • Trees
  • Circus tent
  • Other random objects (boxes, bins etc)
Audio
  • Background music
  • Footsteps
  • Shooting sounds (alien ray guns, pistols, bows)
  • Clown laughter/zombie/alien noises
  • Ambient sound
  • Fire
Alternate Game Idea/Idea 2


Characters - Mike Tobacco, Debbie Stone

Setting - Crescent Cove Town, California

Plot - The game will use the same basic plot as the film. Killer clowns have invaded the town of Crescent Cove.

Gameplay - The game will involve the player moving around the town to different locations with the task of defending a house, object or human in that area for a set amount of time. Upon completing an area, the player will be guided to the next area. After completing every area in the town, the player will be tasked with going into a big circus tent, where they will fight a boss. The player gets points for successfully defending areas, and loses points for failing to defend areas. Point's will add up and will be shown to the player at the end of the game. They will be able to put their name and score into a leaderboard. The player can also run out of ammo and of course lose health and die. Ammo and health packs will be placed in set locations around the town, and the player can walk over them to pick them up. 

The game will be a first person shooter and will use standard PC controls.

Things I Will Need For This Game

Models
  • Townsfolk
  • Clowns
  • Weapons (Crossbow, pistol)
  • Cars
  • Houses
  • Trees
  • Circus tent
  • Other random objects (boxes, bins etc)
Audio
  • Background music
  • Footsteps
  • Shooting sounds (alien ray guns, pistols, bows)
  • Clown laughter/zombie/alien noises
  • Ambient sound
  • Fire
Final Game

Video of Final Game: https://www.youtube.com/watch?v=qlhwqj5096U

I ended up working in a group of three for the final game, and the final game turned out to be quite different from my original ideas. 

In the game, you play as Mike. Since the clown invasion he has been trying to warn others about them, but nobody believes him. He becomes depressed and starts drinking a lot, which leads to him being locked up overnight due to public intoxication. The levels in the game take place in Mikes drunken dreams while he is locked up. This is why the game takes place in several random locations. 

We all wanted to be creative and make levels that weren't strictly based around clowns an the film, so we made whatever we wanted, this is how we came up with the idea for the story, since if we used a story similar to the film it wouldn't have made much sense.

Ideas/Game Content

Before we got further into development of the game, we had a few ideas that we ended up not using, since we didn't have much time and the tasks were quite hard.
We originally wanted to include NPC's in the levels, but instead I went with the easier option by using trigger boxes and a small blueprint to display text on screen since I wasn't confident with character modelling or animation. I was also having trouble finding a good dialogue system online that I could use, so this was my solution.

I made several weapon models in Maya that we ended up not using. We decided when making the weapons that we didn't want the player to use any guns, so we made it melee only. I created a baseball bat for the player that we didn't use. This was because the combat system that Josh implemented came with it's own animations and weapons etc, and putting my model in would've been hard.

I also made a rifle and pistol for the clowns to use against the player, however we didn't use these in the end and went with contact damage instead. 




I think the best features in our game are the inventory and combat system, because they are very important features and are fairly impressive due to their advanced blueprints. Having the inventory system allows us to add more variation to the game since the player can pick up new weapons and items. I also really like our environments and think they look nice and are interesting to explore.

Evaluation - What Do I Like and What Would I Change?

I'm overall quite happy with our game. I like how the core mechanics turned out and I think we did a good job with designing our environments. However, if we had more time there are some things I would try to change.


  • Try and implement more of our own assets (such as weapons and objects like barrels and crates)
  • Get different types of weapons working, such as guns and bows.
  • Add a lot more sounds to the game. Since we were so focused on mechanics and environments we forgot about sounds for the most part. All we have pretty much is a small sound that plays when you hit an enemy.
  • Do some more character modelling and animation to add some variation to the enemies, and to also get a proper player character.

No comments:

Post a Comment