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Thursday 11 February 2016

Unit 73 Assignment: Sound for Computer Games

Name: Noel Pells
Lecturer: Josh Rai
Qualification: BTEC Level 3 Games Design
Unit 73: Sound for Computer Games

Assignment 1 – Understanding the use of music in games and the methodology of recording and production.

The Last of Us

The Last of Us is a survival horror and adventure game developed by Naughty Dog, and released for the PlayStation 3, and later remastered for the PlayStation 4. The Last of Us is a game that really relies on its story to immerse the player and get the involved with what is happening between the characters. Obviously the soundtrack needed to be emotional and tense to fit with the important story scenes, the survival gameplay and combat. The soundtrack was composed by Gustavo Santaolalla, and I am going to be focusing on the main theme.

Psychology of Sound

One of the main features of the soundtrack is that it makes the player feel different emotions depending on whats going on. It is very important that the soundtrack does this otherwise the player may not feel the emotion that the game developers want them to feel, and the soundtrack in the Last of Us definitely delivers. The opening theme for the game sets you up for the adventure ahead. It's a mysterious track, and also sounds sad and peaceful. To me it basically sums up the whole situation and the current state of the world in the game. It's deserted, and the infected and nature have taken over and swallowed everything that people built and loved, however the world is still quite a peaceful place in lots of areas, and life goes on. If someone played the track to me and I had no idea where it was from, the first thing I would think of would be a deserted area like a desert (because of the guitar. It has a western feel to it,) or a place where something upsetting had taken place. 


The horseback scenes in the game also add to the western feel.
The music in the Last of Us is used to deliver information to the player as well as assist the emotion during certain scenes. The music and sounds help with the players perception, which is basically their awareness of the environment they are in. The most common sound effect that relates to perception is footsteps. Most games use them, and they allow the player to hear where about's an enemy is. A sound that is exclusive to TLoU is the sound of a Clicker. Clickers are very dangerous infected, and they make a creepy clicking sound. This is how the player can tell if one is near. Since this sound is linked to something life-threatening, it changes the mood and makes the situation very intense as the player has to temporarily change their play style to either sneak past the clicker or kill it.

Theory of Sound

The main theme for TLoU is quite a peaceful tune, so it would have a low amplitude. Since the song is fairly slow, the frequency won't be too high either. The pitch of the song in general isn't too high, however some high notes on the guitar are used at times. 

Audio Environment

Audio environment is similar to the psychology of sound, since it also involves what the player is supposed to feel. Atmosphere is very important in a survival horror as it makes everything feel more alive. The game producers may want the player to feel slightly unsafe in a certain area, so sounds of things falling of a shelf or wood creaking. Other things such as the sound of wind whistling or water dripping would be used too. I think the example of the clicker sound also applies to this, as it's one of the more recognisable sounds in the game.


In terms of the type of sound that was used for TLoU, I think it was most likely stereo or surround, because both allow the player to hear things around them and tell where something is.

Sources

The music in TLoU was all composed originally. And as you can see in the video below, at 50:42, Gustavo Santaolalla uses PVC pipes and other objects to get different sounds. This could be classed as foley. He also explains that he recorded things in different rooms of his studio because each room gave a different sound to the instruments. One of the rooms being the bathroom!


Game Music
The purpose of the music in TLoU is to get the player immersed in what is happening between the characters and to feel strong emotion. It also plays a bit part in the gameplay, especially in combat or when sneaking around trying to take people out using stealth, because it adds tension.


Legal Issues


Even though Gustavo Santaolalla composed the music, after it was finished Sony most likely copyrighted it, which means that Santaolalla won't be able to use it anywhere else. However they could have done it differently and still allowed Santaolalla to use the music if he needed to.

Halo 2

Halo 2 is a sci-fi first person shooter and was developed by Bungie and released in 2004 for the original Xbox and PC. The soundtrack was composed mainly by Martin O'Donnell and Michael Salvatori. I am going to be focusing on the main theme.



Psychology of Sound

Unlike the peaceful, sad song from the last of us, Halo 2's theme tune is very loud and rocky. It uses lots of loud, distorted guitar and dramatic sounding drums. These instruments were used because Halo 2 is a first person shooter. It's an action packed game. Having a loud and impressive track at the start of the game is really going to get the player hyped up and even more excited about playing the game, and it gets them in a serious mood. When I hear this track, I think of action and excitement, and lots going on in the game. The track is telling the player that this is going to be an epic game, and it's like it's getting the player ready for what's to come.

Like most first person shooter games, information is given to the player via sound in other ways too and helps with their perception. Gunshots, explosions and people talking enhance the feeling of what is happening around the player and it keeps them aware.

Theory of Sound

The main theme for Halo 2 is a lot louder than TLoU, so the amplitude is higher. The song is also faster so the frequency is higher. In terms of pitch, the Halo 2 theme uses a lot of low sounding drums, however distorted guitar is used that can be quite high pitched at times.

Audio Environment

Since Halo 2 is a first person shooter it needs to have lots of loud and dramatic sounds to immerse the player in the battles.

Sources

Like TLoU, Halo 2's soundtrack is completely original. For Halo 2's soundtrack, I think more was done electronically, and I don't think any foley was used. No stock sounds/free sounds were used either.


Game Music

As I briefly mention in the psychology of sound section, the purpose of the main theme and soundtrack in general is to get the player in a serious and excited mood. It get's them in the correct mindset and lets them know that what is taking place is serious and the player needs to try their best.

Legal Issues

The Halo 2 soundtrack is most likely owned by Microsoft, however, like I mentioned with TLoU, the composers may still have access to the tracks if Microsoft is okay with that.


Wednesday 3 February 2016

Video Game Consoles/Platforms That I Own

For this assignment I am going to be showing you some video game consoles/platforms that I own. For each one I will talk about the spec, show things such as peripherals, and other things like wires (how they plug in and where they go etc.)

1. The Nintendo Wii
The release of the Wii marked Nintendo's entry into the seventh generation of video game consoles. The Wii was a unique console, and was aimed at non gamers and casual gamers as well as experienced gamers. This is because of the Wii's main feature, movement based gameplay. The Wii came with the Wii Remote, which would connected to an infra-red bar that would be played on top of the television, this allowed the player to use the remote as a pointer to navigate menus and to be used during gameplay by moving it around as well as pressing buttons on the screen. This feature meant that the Wii was more of a family console, and it was something that the whole family could get into and play together. In terms of spec, the Wii wasn’t as good as the Xbox and PlayStation. It did not come with a hard drive, instead only 512mb of internal flash memory (however it supported SD cards.) 
The Wii also ran at 480p max, meaning it was the only 7th gen console that couldn’t run in HD…



Advantages
  • Like most consoles, it's small and easy to set up. You could take it somewhere with you if you needed to.
  • The Wii was something the whole family could get into. It was enjoyable with lots of people.
  • Lots of great games were released over the Wii's lifetime. It has a wide selection of games.
  • Backwards compatibility.
Disadvantages

  • In terms of power and graphical capabilities, the Wii was behind the Xbox 360 and Playstation 3.



2. Nintendo 3DS
The 3DS is Nintendo's current main handheld, along with the New Nintendo 3DS (a never version of the 3DS that is more powerful and has better 3D features.) The 3DS allows players to view games in 3D, without having to wear 3D glasses. The 3DS is also much more powerful than previous DS models and can run full 3D games with great graphics. 

Specs:
  • OS: Nintendo 3DS system software
  • CPU: Dual-Core ARM11 MPCore, single-core ARM9
  • Memory: 128 MB FCRAM, 6 MB VRAM
  • Storage: 1 GB internal flash memory
  • Removable storage: Included 2 GB SD card (3DS)
  • Included 4 GB SDHC card (3DS XL)
  • Cartridge save
  • Display: LCD screens
  • Graphics: DMP PICA200 GPU
  • Sound: Stereo speakers and a microphone
  • Camera: 3 VGA cameras. One on the inner screen, 2 on the outer shell.





Advantages
  • A huge step up from the previous DS models in terms of features and hardware capabilities.
  • Strong line-up of games. 

Disadvantages
  • 3D effect can be awkward to use. If the screen is at a slight angle it messes it up (This was fixed with the New 3DS.)
  • Low battery life with use of the 3D effect.
  • 3D effect has negative effects on some individuals. (This obviously isn't Nintendo's fault but I'd still count it as a disadvantage.)

3. PC
PC is a more difficult platform to talk about because people build PC's differently depending on what they want to use it for. Some built them for casual gaming, others for intense gaming, some build them for doing work etc. My PC is built for intense gaming.    

    

Pictures:

Headphone jack and mic jack plugged in.
DVI cable (for graphics card, the white one) and the power cable for the monitor.
DVI cable going in to the graphics card.
Ethernet cable, keyboard and mouse USB's.
Ethernet cable goes into the TP Link which allows me to connect to the internet. The power cable for the PC and monitor are also plugged in.
Power cable plugged into the PC's power supply.




Advantages
  • PC's can be custom built to meet any requirements, and high end PC's can last a long time.
  • Highly customizable.
  • You can do a lot on a PC.
  • Performance and visuals are usually better on PC.
  • wide variety of peripherals.
Disadvantages
  • Can be quite expensive.
  • Usually not very portable. Hard to move around.
  • PC games sometimes get terrible console ports (games that function more like a console game than a PC game. Bad performance etc.) Or certain games aren't released for PC.
  • Possibility of technical problems.



4. Game Boy Advance SP
The Game Boy Advance SP was a portable system released by Nintendo in 2003. The GBA was accompanied by the Nintendo DS, Nintendo's first DS model, and when compared to the DS it wasn't as powerful.

Spec Info
The Game Boy only had one screen, and it was only 2.9 inches. Earlier models of the GBA didn't have a backlit screen, so it was quite dull and hard to see at first. The resolution was also only 240 x 160 pixels. 

  • CPU: 32-bit ARM7TDMI with embedded memory.
  • Co-processor: 8-bit Zilog Z80
  • Memory: 32 kilobyte+96 kilobyte VRAM (internal CPU), 256 kilobyte DRAM (external CPU).
  • 15-bit RGB colour.

5. Mobile
Mobile gaming has grown a lot over the past few years, and people spend a lot on in game items and bonuses which keeps the market afloat. The reason why mobile gaming is so popular is because its easy to access and easy to get into. Most people have a smart phone, and younger gamers are able to show their parents things that they would never have used before. You can mobile game in your spare time, on a break at work, on a bus (pretty much everywhere.)

The power of mobile phones and tablets has also got better and better, and they can handle games with full 3D graphics. An example of a great looking game is Modern Combat 5, which looks stunning considering it's a phone game.


Advantages
  • You pretty much have your phone with you wherever you go, so mobile gaming is easy to access and is good for killing time.
  • Powerful devices allow us to run almost console-like games on the go (MC5 for example.)
  • Easy to get into and even older people can enjoy it (games like Candy Crush etc.)
Disadvantages
  • On a small touch screen or touch screen in general, controls can sometimes be a little bit hard to get used to and or annoying.
  • Battery life may be an issue on some phones.